Thanks for visiting my games page!

I’m a board game designer, developer, art director, and illustrator. I taught game design at the University of Wisconsin–Stout. I also write music for board games, video games, and films.

Original Tabletop Game Designs (as of October 2024):

Awards:

  • 18 Thumbs Up – Winner of Button Shy’s “Numbers on Cards, Round 2” Contest (Published as Guesswork)
  • Marry Up! – 2nd Place in Button Shy’s Standard Playing Cards Contest
  • Four Humours – 3rd Place in the 2019 Cardboard Edison Awards
  • Dragon Insurance – Finalist in the 2020 Cardboard Edison Awards
  • Darwin’s Desert – Judge Semi-finalist in The Game Crafter Community Anthology Challenge

Podcast:


Co-host of The Tabletop Takeaway with Ananda Guneratne and Trevor Muller-Hegel

Teaching:

2022–2023 – Taught Introduction to Game Design full time at the University of Wisconsin–Stout, in the School of Art & Design

Podcasts & Video Interviews:


Game Developer Work


Floodgate Games

2022–present – Game developer/designer of Skyrockets, Hedge Mage, and other yet-to-be-revealed games. Also composed music for the companion app to the game Décorum.


Fantasy Flight Games

2015 – 2016 – Development intern, worked primarily on Star Wars Destiny.


Published Games


Four Humours

1-6 players, 45 minutes, ages 10+

Status: Published by Adam’s Apple Games

More Info

Based on the medieval theory of personality. Influence citizens on location cards with secret tokens, strategically working with or against your fellow players in unique game theory / prisoner’s dilemma scenarios.

3rd Place in the 2019 Cardboard Edison Awards


Skyrockets: Festivals of Fire

2-5 players, 20 minutes, ages 6+

Status: Published by Floodgate Games

Website

Based on mechanics from Floodgate Games’ Kites, my role was to develop a campaign version with 30 unique gameplay modes.

In Skyrockets, players take turns to play cards and flip the matching sand timers (your fireworks) without letting any run out.

Keep the timers running as you advance along the Festival Countdown Track, and work together to amaze the crowds at each festival to earn the highest ratings.


Guesswork

2-8 players, 20 minutes, ages 8+

Status: Published by Button Shy Games

Website

An 18-card cooperative party game where you have to read your friends’ minds as they fill in the blank on questions like “If I had 18 thumbs, how many thumbs up would I give the movie ______?” or “How many ______ could I fit in my mouth at once?” Inspired by games like Wavelength, Timeline, and Mad Libs, and fits in your pocket.

Winner of Button Shy’s 18-card Contest (Numbers on Cards, Round 2) as “18 Thumbs Up”


Alphabet Stoop

2-5 players, 20 minutes, ages 6+

Status: Published by Pops & Bejou Games

Website

A word building, tile placement game. Move your package carriers from stoop to stoop. Drop off your packages on stoops and form words with newspapers (vowels), magazines (wild letters), and other packages (consonants).


Lunar Skyline

Compete to shape the skyline of a lunar metropolis in this trick-taking game featuring double-suited cards.

2-6 players, 15-30 minutes, ages 10+

Status: Kickstarted by Dead Alive Games

Website

Each card you play features two suits, giving you the flexibility to follow either lead suit. You can also win tricks with expert ace pilots, or use your underground connections to smuggle in the resources you need. Every trick you take brings in valuable resources for your architectural masterpiece, but the real challenge is outpacing your competitors to complete your building contracts. Nail those bids, and you’ll earn lucrative bonuses that can make or break your business. Will you rise above the rest and dominate this new frontier?


Hedge Mage: Blizzard Wizard Expansion

A wacky expansion for the wacky maze-building and navigating game Hedge Mage.

2-4 players, 45 minutes, ages 10+

Status: Kickstarted by Floodgate Games

Website

Charlie designed this expansion to Connor Wake’s Hedge Mage.

 


Games Seeking a Publisher


Chroma Zone: Journey to Europa

Semi-cooperative space survival with a visual twist: players wear red glasses (computer team) or blue glasses (human team), and their vision of the world changes dramatically.

2-6 players, 30 minutes, ages 8+

Status: Seeking Publisher

Sell Sheet

Earth has fallen to a nasty virus that turns everyday humans into “Biters.” Humanity’s best chance is to start over by sending a spaceship to Jupiter’s most habitable moon, Europa. 

Because space travel is stressful, the ship is equipped with a definitely-trustworthy Computer and a few Cyborgs who can hide among the humans and make sure the mission goes as planned. 

Unfortunately, rumors abound about stowaway Biters, which the Computer will need to deal with before the journey is complete.

Wearing the glasses that match their team color, the Computer players (red) see each astronaut as merely a number, while the Human players (blue) see astronauts’ stress responses: Panic, Plan, Run, or Bite.

Computer turns consist of alerting humans to ship malfunctions by assigning task cards to different areas of the ship, and deciding when to reveal Cyborgs to help the humans.

Human turns consist of waking astronauts from cryo sleep and working together to complete tasks.


Drawbacks

A game of hilarious drawing challenges!

2-12 players, 30 minutes, ages 6+

Co-designed with Peter Jensen

Status: Seeking Publisher

Video | Sell Sheet | Rules | Print & Play

Drawbacks is a funny, friendly drawing game where the clue giver is faced with artistic “drawbacks,” then all other players draw their interpretation of the clue giver’s often hilariously incomprehensible drawing.


Sitcom

A creativity-building party game. Cooperate to make a TV show!

2-10 players, 30 minutes, ages 8+

Status: Seeking Publisher

Sell Sheet

Fill the cast with hilarious characters, then try being a writer, storyboard artist, actor, director, and producer.


The Sinking States of America

A climate catastrophe roll & write game.

1-6 players, 20 minutes, ages 8+

Status: Seeking Publisher

Video | Rules | Print & Play

A competitive flip-and-write game where players grow their personal state map with trees, families, and houses. Choices matter; the more greedy and human-centric the group is, the more climate catastrophes will befall your state: floods, fires, viruses, etc. Each game is played in a different state (18 variants) with a unique map, goals, and disasters.


Self-Released Games


The Troubadeck

A deck of chord cards to inspire music makers.

1-8 players, 10 minutes, ages 8+

Status: Self-released, Kickstarting a reprint in 2025

Website

Kickstarted in January 2024 for the Make 100 project, the Troubadeck is a deck of chord cards that can be used for music-making inspiration. While the deck can be used as a standard deck of playing cards, Charlie is also developing a series of games for music-learning edutainment.

Charlie custom composed all the chord progressions and drawing all the silly medieval animal art.


Land of 10,000 Mistakes

2-6 players, 15 minutes, ages 8+

Commissioned by Three Rivers Park District for Silverwood Park’s E-cology event on July 22, 2023.

Status: Self-released, open to publishing elsewhere

Print & Play

In Land of 10,000 Mistakes, players will compete to successfully grow plants and humans on their own mini Minnesota map. Play it safe with plant life, or add more cities and risk catastrophic floods!


Darwin’s Desert

2 players, 15 minutes, ages 12+

Status: Released in The Game Crafter Community Anthology, open to publishing elsewhere

More Info & Rules

Your dice are the key to strategically “adapting” your creatures each turn, to respond to your opponent’s dice and come up with your own creative path to victory.

Judge Semi-Finalist in The Game Crafter Community Anthology Challenge


Gordon Parks High School Redlining Game

1-20 players, 15 minutes, ages 8+

Status: Seeking educational partners to make the game available for schools & communities

Charlie worked with students and teachers at Gordon Parks High School to design a game that teaches people about the discriminatory lending practice of “redlining.”


Games in Development


Mindsweeper

A fast-paced, physical, and funny guessing game.

2-8 players, 20 minutes, ages 8+

Status: In development

Sell Sheet

The “sweeper” tries to get everyone to guess the secret word by using a mini broom to sweep together the most helpful concepts and sweep away unhelpful concepts.


Rulers & Rebels

2-6 players, 45 minutes

Status: In development, open to publishing

A puzzle-y and tense polyomino and dice game, where you send serfs, knights, and barons out on boats to claim land. Semi-cooperatively work with neighboring players to sway the tides of the game.


Marry Up!

3 players, 15 minutes, ages 8+

Status: Placed 2nd in Button Shy’s Standard Playing Cards Contest, open to publishing

More Info

An 18-card, pick-and-pass drafting game where you’re trying to arrange the best marriages.


Dragon Insurance

2-5 players, 20 minutes, ages 10+

Status: Finalist in the 2020 Cardboard Edison Award, open to publishing

More Info

A competitive word-building game where you’re a medieval insurance agent strategically insuring castles, sheep, knights–everything dragons love to burn.


Beaver Team

A quick card game of drafting & score manipulation.

2-5 players, 20 minutes, ages 8+

Status: In development

Sell Sheet | Print & Play

Draft a team of beavers to create the best dams (runs) and influence the value of your runs.


Prismatic

2-5 players, 10 minutes, ages 8+

Status: Revamped and renamed “Beaver Team” (see above)

VideoSell SheetRules | Print & Play

A quick-to-learn 54-card drafting game. Build up a powerful hand of followers while simultaneously manipulating endgame values of the colors you’re doing the best in.

 


Get in Touch

Feel free to reach out about any of these games! charliemccarron [at] gmail [dot] com

I always have new prototypes in progress. Sign up for my email list to stay informed about my games coming out.

If you’re an aspiring game designer, here are some tips and resources I’ve found helpful.